The acquisition of the mobile application associated with the “19 Crimes” wine brand allows users to engage with the product through augmented reality experiences. This typically involves scanning the wine bottle label with a smartphone or tablet, which then triggers a digital animation or interactive content related to the historical figures depicted on the label.
The value proposition centers on enhancing consumer engagement, brand awareness, and providing a unique, shareable experience. By leveraging augmented reality, the brand differentiates itself in a competitive market and appeals to consumers interested in interactive and digitally-driven experiences. This strategy builds on the brand’s established narrative of rebellious convicts transported to Australia, adding a modern technological layer to their storytelling.